A world that plays fair
One shared world
There's no private instance. Every traveller plays the same Greenwood — what you build or break persists for everyone else.
The engine rules, the AI tells
A server validates every action with hidden dice; the AI only narrates what truly happened. "I kill the king" simply won't work.
Play in plain words
Type what you do — "travel north", "attack the wolf", "talk to Bronn", "buy healing herbs". No menus to memorize.
Turns as pacing
A daily turn budget is the heartbeat. It's what makes the "what happened while you were away" recap worth coming back for.
How to play
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1
Name a character
One avatar per account. You'll wake in Oakhollow, the trade heart of the Greenwood.
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2
Explore & act
Move between places, talk to folk, read the room. Looking around is always free — only world-changing acts spend a turn.
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3
Fight, trade, quest
Combat is dice-fair and mobs fight back. Buy gear, equip weapons, and carry artifacts to those who seek them. Defeat is a knockout, not the end.
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4
Come back tomorrow
The world moves on without you. When you return, a short recap tells you what changed while you were gone.
The wood is waiting.
Free to begin. Your first steps cost nothing but a name.
Begin your tale